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Chapter
1
The way of the program
2
Variables and types
3
Methods
4
Conditionals, graphics and recursion
5
Fruitful methods
6
Iteration
7
Strings and things
8
Interesting objects
9
Create your own objects
10
Arrays
11
Arrays of Objects
12
Objects of Arrays
13
Object-oriented programming
14
Linked lists
15
Stacks
16
Queues and Priority Queues
17
Trees
18
Heap
19
Table
20
Appendix B: The Slate Class
21
Index