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Computer Graphics CMSC 427 |
Dave Mount |
A great book on computer graphics (147 pages). The book covers the following topics
: Introduction, Graphics Systems and Models, OpenGL Glut, OpenGL Drawing and Viewports,
OpenGL Transformations, Geometry and Geometric Programming, Coordinate Frames and
Homogeneous Coordinates, Affine Transformations, More Geometric Operators, 3-D Viewing
and Orthogonal Projections, Lighting and Shading, The Phong Reflection Model, Texture
Mapping, Bump and Environment Mapping, Solid Modeling, Bezier Curves, Bezier Surfaces
and B-splines, Ray Tracing, Ray Intersections, Scan Conversion, Scan Conversion
for Polygons, Hidden Surface Removal, Light and Color, X Window System, Ray Polyhedron
Intersection, Scan Conversion for Circles, Cohen-Sutherland Line Clipping, Halftone
Approximation, 3-D Rotation and Quaternions, Radiosity |