COMPUTER ANIMATION: ALGORITHMS AND TECHNIQUES
Copyright © 1998 Rick Parent
All rights reserved
So you want to do Computer Animation?
Computer Animation information page
Rick Parent,
Computer Animation: Algorithms and Techniques,
Morgan-Kaufmann,
2001.
TABLE OF CONTENTS
Preface
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Introduction
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Overview
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Perception
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The Heritage of Animation
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Computer Animation: Background and History
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Computer Animation Software
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Hardware and Recording Techniques
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Real-Time Versus Single-Frame Animation
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Film Technology
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Video Technology
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Animation Hardware
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Display Considerations
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Display Pipeline and Matrix Transformations
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Roundoff Error Considerations
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Observer/Camera Specification
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Aids to Motion Specification
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Interpolation
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Ease-In/Ease-Out and Velocity Control
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Orientation Interpolation
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Camera Path Following
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Animation Languages
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Key Frame/Track-Based Animation
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Metamorphosis
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Implicit Surface Animation
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Algorithmic Motion Specification
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Kinematics and Linked Appendages
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Constraint Programming
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Rigid Body Animation
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Flexible Body Animation
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Emergent Behavior: Particles and Flocks
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Behavioral Animation
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Character Animation: Dynamics
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Facial Animation
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Walking
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Plant Growth
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Appendices
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A.1
Interpolation and Approximation
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A.2
Physics Primer
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A.3
Numerical Techniques
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A.4
Vector Algebra Summary
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References
Rick Parent (parent@cis.ohio-state.edu)
Last updated 5/19/00